extends Node @onready var raise: RichTextLabel = $Title/Raise @onready var your: RichTextLabel = $Title/Your @onready var wand: RichTextLabel = $Title/Wand @onready var disclaimer: RichTextLabel = $Title/Disclaimer @onready var play: TextureButton = $Buttons/Play @onready var credits: TextureButton = $Buttons/Credits @onready var settings: TextureButton = $Buttons/Settings @onready var quit: TextureButton = $Buttons/Quit @onready var about: TextureButton = $Buttons/About # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func hide(): raise.hide() your.hide() wand.hide() disclaimer.hide() play.hide() credits.hide() settings.hide() quit.hide() about.hide() func show(): raise.show() your.show() wand.show() disclaimer.show() play.show() credits.show() settings.show() quit.show() about.show()