extends "res://Scripts/animationBase.gd" @export var startPrimaryLoc: Vector2 @export var startSecondaryLoc: Vector2 @export var fullSize: float = 1 @onready var ballofayr: AnimatedSprite2D = $Path2D/PathFollow2D/AnimatedSprite2D @onready var path: PathFollow2D = $Path2D/PathFollow2D var dir: int = 1 var timer: float = 0 var size: Vector2 = Vector2(0, 0) # Called when the node enters the scene tree for the first time. func _ready(): if inverted: dir = -1 ballofayr.position = startSecondaryLoc # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): if (targetProg / finalProg < 0.3): timer = clampf(timer + delta, 0, clampf(targetProg / finalProg, 0, 0.17)) path.progress_ratio = timer if (targetProg / finalProg < 0.9): var dim: float = clampf(ballofayr.scale.x + delta, 0, targetProg / finalProg) ballofayr.scale = Vector2(dim * fullSize, dim * fullSize) if (targetProg / finalProg >= 0.9): timer = clampf(timer + delta, 0, targetProg / finalProg) path.progress_ratio = timer if path.progress_ratio == 1: self.free() func castFailed(): pass