extends Resource class_name Playlist @export var music: Array[String] var randomized: Array[int] var index: int = 0 func init(randomify: bool) -> void: for i in range(music.size()): randomized.append(i) if randomify: shuffle() func getNext() -> String: var ret: String = music[randomized[index]] index += 1 if index >= randomized.size(): index = 0 return ret func shuffle() -> void: var shuffled: Array[int] = [] for i in range(randomized.size()): var x: int = randomized.pick_random() randomized.erase(x) shuffled.append(x) randomized = shuffled