
- Implemented firebolt animation - Started on icy wind animation - Added animation to health bars - Improved the animation system more - Cleaned up some code
10 lines
173 B
GDScript
10 lines
173 B
GDScript
extends AnimationBase
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@onready var texture: TextureRect = $TextureRect
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var failIndex: int = 0
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var animQueue: Queue = Queue.new()
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func castFailed() -> void:
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queue_free()
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