class_name CameraController extends Camera3D @onready var santa: Santa = Sleigh.instance.get_node("SleighModel/SantaModel") @export var sleigh: bool = true @export var lookAt: Node3D @export var moveSpeed: float = 20 @export var zOffset: float = 3.6 @export var posOffset: Vector3 = Vector3(0, 0, 0) @export var lookOffset: Vector3 = Vector3(0, 0, 0) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: if (City.moving): var z: float = position.z position = position.move_toward(lookAt.position + posOffset, moveSpeed * delta) position.z = z look_at(lookAt.global_position + lookOffset) else: global_position = santa.global_position position.z -= 15 position.y += 20 look_at(santa.global_position)