extends SubViewport @export var shaderObject: ColorRect @export var shader: ShaderMaterial @export var tex: Texture2D func _ready() -> void: var result: Error = ResourceSaver.save(ImageTexture.create_from_image(tex.get_image()), "iconImage") print(result) func _process(delta: float) -> void: await RenderingServer.frame_post_draw var img: Image = get_texture().get_image() tex = ImageTexture.create_from_image(img) shader.set_shader_parameter("tex", tex)