
- Got sprites for menu buttons - Added buttons to the menu - Added a manager script for the menu - Created resources for playlists and credits - Created a music player - Created the root scene that everything will be loaded into
43 lines
992 B
GDScript
43 lines
992 B
GDScript
extends Node
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@onready var raise: RichTextLabel = $Title/Raise
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@onready var your: RichTextLabel = $Title/Your
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@onready var wand: RichTextLabel = $Title/Wand
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@onready var disclaimer: RichTextLabel = $Title/Disclaimer
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@onready var play: TextureButton = $Buttons/Play
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@onready var credits: TextureButton = $Buttons/Credits
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@onready var settings: TextureButton = $Buttons/Settings
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@onready var quit: TextureButton = $Buttons/Quit
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@onready var about: TextureButton = $Buttons/About
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func hide():
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raise.hide()
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your.hide()
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wand.hide()
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disclaimer.hide()
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play.hide()
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credits.hide()
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settings.hide()
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quit.hide()
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about.hide()
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func show():
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raise.show()
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your.show()
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wand.show()
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disclaimer.show()
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play.show()
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credits.show()
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settings.show()
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quit.show()
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about.show()
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