2024-05-03 19:45:30 -04:00

34 lines
1.1 KiB
GDScript

extends "res://Scripts/animationBase.gd"
@export var startPrimaryLoc: Vector2
@export var startSecondaryLoc: Vector2
@export var fullSize: float = 1
@onready var ballofayr: AnimatedSprite2D = $Path2D/PathFollow2D/AnimatedSprite2D
@onready var path: PathFollow2D = $Path2D/PathFollow2D
var dir: int = 1
var timer: float = 0
var size: Vector2 = Vector2(0, 0)
# Called when the node enters the scene tree for the first time.
func _ready():
if inverted:
dir = -1
ballofayr.position = startSecondaryLoc
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if (targetProg / finalProg < 0.3):
timer = clampf(timer + delta, 0, clampf(targetProg / finalProg, 0, 0.17))
path.progress_ratio = timer
if (targetProg / finalProg < 0.9):
var dim: float = clampf(ballofayr.scale.x + delta, 0, targetProg / finalProg)
ballofayr.scale = Vector2(dim * fullSize, dim * fullSize)
if (targetProg / finalProg >= 0.9):
timer = clampf(timer + delta, 0, targetProg / finalProg)
path.progress_ratio = timer
if path.progress_ratio == 1:
self.free()
func castFailed():
pass